Virtual Reality Market , by Device (Head mounted display, Gesture tracking device, Projectors and display), Technology, Components (Software, Hardware) , Application ( Education, Judiciary ,Films, Games, Medical science, Architectural designs , sports), Distribution Channel and Region - Partner & Customer Ecosystem (Product Services, Proposition & Key Features) Competitive Index & Regional Footprints by MarketDigits - Forecast 2024-2032

Industry : Information Technology | Pages : 183 Pages | Published On : May 2024

         
     
The Virtual Reality Market is Valued USD 34.4 billion in 2024 and projected to reach USD 235. billion by 2030, growing at a CAGR of CAGR of 27.1 During the Forecast period of 2024-2032.

Market Overview

The Virtual reality market occupies a pivotal role in the contemporary IT industry, offering realizing Telesensation through it, a virtual world is created that viewers can enter and walk through and where they can handle virtual objects. The virtual world allows us a stereoscopic view from front or side, depending on our viewpoint, just as in the real world. The ability to enter and walk through the virtual world and handle virtual objects using hand gestures makes VR interactive, and this is one of its most important features..

The Virtual reality market benefits the IT industry by providing VR for human beings with a virtual environment where we can interact with a computer just as we do in the real world, that is, by talking with a virtual human in a spoken language, by writing a letter, or by drawing a picture. We can grasp a virtual object by hand gesture and bring it to another place. In a human-friendly virtual environment, we can interact with a computer without any difficulties or barriers. When a virtual landscape is generated by VR technology, we can go there just as if it were a real landscape. Providing not only a 3D image of the landscape but also sound and smell helps us enjoy the scenery.

Virtual Reality Market Size

Graph
ReportDetails
Market Size ValueUSD 34.4 billion in 2024
Market Size ValueUSD 235. billion by 2030
CAGRCAGR of 27.1
Forecast Period2024-2032
Base Year 2023
Historic Data2020
Segments CoveredDevice, Technology, Distribution Channel, Application and Region
Geographics CoveredNorth America, Europe, Asia Pacific, and RoW

Major vendors in the global Virtual Reality market are Apple, Applied VR, Bigscreen, Dreamscape, Framestore, Immersivetouch, Livelike, Matterport, Meow wolf, Meta, Microsoft, Qualcomm, Samsung electronics, Sandbox-vr, Subvrsive, Talespin, Transfr, Unity, Vicarious surgical, Virtuix omni, Wevr, Worldviz., and Others.

Increasing technology in entertainment

Constantly decreasing prices and constantly growing power of hardware has finally brought VR to the masses – it has found application in the entertainment. In last years W-Industry has successfully brought to the market networked multi-player game systems Beside these complicated installations, the market for home entertainment is rapidly expanding. Video game vendors like SEGA and Nintendo sell simple VR games, and there is also an increasing variety of low-cost PC-based VR devices. Prominent examples include the Inside trak (a simplified PC version of the Polhemus Fastrak), i-glasses (a low cost see-through HMD) or Mattel Power Glove. Virtual reality recently went to Hollywood – Facial Waldo™ and VActor systems developed by Sim Graphics allow to “sample any emotion on an actor’s face and instantaneously transfer it onto the face of any cartoon character” .

Market Dynamics

Drivers:

  • To treat Phobia
  • Increase explore to life like emergency situation
  • Reduce psychological distress
  • Increase in live virtual entertainment

Opportunities:

  • Technological Advancements
  • Health and Wellness Trends
  • E-commerce Growth
  • Increasing demand for VR in aerospace & defense

Advancements in Architectural visualization

Technological advancements in food processing play a crucial role in propelling the growth of the global RTE food market. The management of megabytes or even gigabytes of information is no easy task. In order to make the full use of it, special visualization techniques were developed. Their goal is to make the data perceptible and easily accessible for humans. Desktop computers equipped with visualization packages and simple interface devices are far from being an optimal solution for data presentation and manipulation. Virtual reality promises a more intuitive way of interaction. The first attempts to apply VR as a visualization tool were architectural walkthrough systems. The pioneering works in this field were done with the new system generations developed constantly. Many other research groups created impressive applications as well .The feeling of presence and the sense of space in a virtual building, which cannot be reached even by the most realistic still pictures or animations. One can watch it and perceive it under different lighting conditions just like real facilities. One can even walk through non-existent houses.

North America dominates the market for Virtual-reality.

North America stands out as the dominating region in the global Virtual Reality market, with the United States leading in consumption and market share. The region's dominance can be attributed to the change in digitalization, augmented and mixed reality become popular in driving stimulators, growing demand in gaming and entertainment and also increased deployment in aerospace & defence. The U.S. market particularly benefits from a diverse consumer base with a penchant for quick and convenient reality  options.

Asia-Pacific, and specifically India, is emerging as a key player with substantial growth potential in the Virtual Reality market. India's market is driven by a rising urban population, increasing disposable incomes, and a shift towards Westernized habits. The convenience factor aligns well with the fast-paced urban life in countries like India, making virtual-realitys increasingly popular. Additionally, government initiatives promoting the VR technology processing sector and improvements in distribution channels contribute to the market's growth.

Another noteworthy region is the Middle East and Africa, where the demand for convenient VR technology solutions is on the rise due to changing lifestyles and an expanding working-class population. South Africa, in particular, showcases promise as a market with high growth potential, driven by urbanization and a growing awareness of convenient VR technology options.

The Mass media Segments is anticipated to hold the Largest Market for development of VR

In the global Virtual Reality market, the Mass media has been a great advocate and perhaps a great hindrance to the development of  VR  over the  years.  In  1980s  and  1990s the  news  media’s  prognostication  on  the potential of VR built up the expectations of the technology so high as to be impossible to achieve  under  the  technology  then  or  any  technology  to  date.  Entertainment  media reinforced  these  concepts  with  futuristic  imagery  many  generations  beyond contemporary capabilities .But Nowadays, As the time is changing the mass media is starting to support VR as in the epidemic of COVID-19.  VR has been of great help for students, employee, researchers, etc. It is evolving with immersive experiences becoming more prevalent . VR offer unique storytelling opportunities, enhancing user engagement across news, entertainment, and interactive content. As technology advances, expect continued growth in this innovation intersection of media and virtual reality.

Major Segmentations Are Distributed as follows:

  • By Device
    • Head mounted display
    • Gesture tracking device
    • Projectors and display wall
  • By Technology
    • Semi-immersive
    • Fully-immersive
    • Non-immersive
  • By Components
    • Software
      • 3D modelling
      • 2D graphics
      • Digital sound editing
    • Hardware
      • Computer workstation
      • Sensory display
      • Binocular omni-Orientation monitor
  • By Application
    • Education
    • Judiciary
    •  Films
    • Games
    • Medical science
    • Architectural designs
    • Sports
  • By Distribution Channel
    • Hypermarkets and Supermarkets
    • Conventional Store
    • Online
    • Subscription Model
    • Others
  • By Region
    • North America
      • US
      • Canada
    • Latin America
      • Brazil
      • Mexico
      • Argentina
      • Colombia
      • Chile
      • Peru
      • Rest of Latin America
    • Europe
      • UK
      • Germany
      • France
      • Italy
      • Spain
      • Russia
      • BENELUX
      • CIS & Russia
      • Nordics
      • Austria
      • Poland
      • Rest of Europe
    • Asia Pacific
      • China
      • Japan
      • India
      • South Korea
      • Thailand
      • Indonesia
      • Malaysia
      • Vietnam
      • Australia & New Zealand
      • Rest of Asia Pacific
    • Middle East & Africa
      • Saudi Arabia
      • UAE
      • South Africa
      • Nigeria
      • Egypt
      • Israel
      • Turkey
      • Rest of Middle East & Africa

Recent Developments

  • In Feb 2023, AI generates virtual 3D cities that extend infinity in any direction

An artificial intelligence called Infinicity can build virtual cities that extent in all directions seemingly without end. It could lead to virtual reality worlds that millions of people can interact in or be used for training driverless cars how to cope with new surroundings.

  • In May 2023,Smart glove enhances your sense of touch in virtual reality

A smart glove that zaps the back of your hand makes it feel like you are grasping objects in virtual reality, by sending electrical signals to nerves in your palms.

Virtual Reality Market Report Gives Answers to Following Key Questions:

  • What will be the Virtual Reality Market’s Trends & growth rate? What analysis has been done of the prices, sales, and volume of the top producers of Virtual Reality Market?
  • What are the main forces behind the worldwide Virtual Reality Market? Which companies dominate the Virtual Reality Market?
  • Which companies dominate the Virtual Reality Market? Which business possibilities, dangers, and tactics did they embrace in the market?
  • What are the global Virtual Reality industry's suppliers' opportunities and dangers in Virtual Reality Market?
  • What is the Virtual Reality industry's regional sales, income, and pricing analysis? In the Virtual Reality Market, who are the distributors, traders, and resellers?
  • What are the main geographic areas for various trades that are anticipated to have astounding expansion over the Virtual Reality Market?
  • What are the main geographical areas for various industries that are anticipated to observe an astounding expansion in Virtual Reality Market?
  • What are the dominant revenue-generating regions for Virtual Reality Market, as well as regional growth trends?
  • By the end of the forecast period, what will the market size and growth rate be?
  • What are the main Virtual Reality Market trends that are influencing the market's expansion?
  • Which key product categories dominate the Virtual Reality Market? What are the Virtual Reality Market’s main applications?
  • In the coming years, which Virtual Reality Market technology will dominate the market?

Reason to purchase this Virtual Reality Market Report:

  • Determine prospective investment areas based on a detailed trend analysis of the global Virtual Reality Market over the next years.
  • Gain an in-depth understanding of the underlying factors driving demand for different Virtual Reality Market segments in the top spending countries across the world and identify the opportunities each offers.
  • Strengthen your understanding of the market in terms of demand drivers, industry trends, and the latest technological developments, among others.
  • Identify the major channels that are driving the global Virtual Reality Market , providing a clear picture of future opportunities that can be tapped, resulting in revenue expansion.
  • Channelize resources by focusing on the ongoing programs that are being undertaken by the different countries within the global Virtual Reality Market.
  • Make correct business decisions based on a thorough analysis of the total competitive landscape of the sector with detailed profiles of the top Virtual Reality Market  providers worldwide, including information about their products, alliances, recent contract wins, and financial analysis wherever available.

 

 

 

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